Jeffrey A. Pantanella

Creative Director

eMail: jpantanella@hotmail.com

cell. 323/ 810-1151


SUMMARY
 

A seasoned professional with over 10 years experience in the Multimedia industry creating digital art for broadcast television, CD-ROM video game titles, and web site graphics. I have been continually put in the role of senior creative designer with positions ranging from Supervising Artist of my division to Art Director of the entire company. I have extensive software knowledge and a refined training in drawing, painting, color and design.


WORK EXPERIENCE

 



ReplayTV, Inc.
Mountain View, California 94043 and
Los Angeles, California 90069

Creative Director


October, 1999
to January 2001

Responsible for designing, creating and updating Replay Zones, which are user interactive screens where the television viewer can access television program listings and create their own personalized broadcast lineup. Replay Zones are also created to support commerce advertising with billboard ads, banner ads and special programming content.

Created production schedules.

Responsible for "publishing" creative and editorial content to the public viewer base.

Involved in all design decisions from creative content to driving viewers to the Replay Zones.

Interacted with Vice President of Creative Services to discuss design group operations and deliverables.

Worked closely with engineers to design and implement user interfaces of Replay Zones.

Daily troubleshoot and solved various problems concerning "new technology" software and hardware.

Create high profile demonstrations of Replay Zones with the implementation of sponsor products and branding.

Provided creative and technical support to Advertising and Marketing Staff concerning Replay Zones.

Managed and trained Junior Artists in proprietary software, design ideas, technical specifications of Replay Zones, and creative deliverables.


Responsible for creating graphics for above advertisements.

 

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Wonderwerks, Inc.
Oakland, California 94610 and
Los Angeles, California 90038

Freelance Designer


September, 1998 to Present

Created prototype demo presentations for cutting edge new technology companies.

Designed, created and maintained numerous web sites for commercial businesses.

Developed prototype "Replay Zones" designs for ReplayTV, Inc. Mountain View, California // Los Angeles, California.

Collaborated with Creative Teams at Advertising Agencies throughout the San Francisco Bay Area to create storyboards and finished illustrations for advertising campaigns.

Created illustrations, portraits and Fine Art paintings for private art collectors.

 

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  D.H. Interactive Inc.
Milwaukee, Oregon 97222

Art Director

February, 1998 to September, 1998

Responsible for game design, creative content implementation and marketing milestone deliverables to European publisher (Cryo Interactive) for the CD-ROM video game "Hellboy."

Involved in all game design decisions, 3D character and 3D environment modeling decisions, character and incidental animation decisions and story line decisions.

Created goal oriented and achievable development schedule for all artists.

Worked closely with engineering staff to realize production goals.

Directed artists on various lighting, modeling and animation techniques using a wide array of 3D software.

Created digital game art ranging from user interface design, full 3D environments, low polygon objects, special effect animations, design drawings and 2D art.

Chief liaison between French Art Team and American Art Team.

Traveled to Paris, France for Executive Meetings and game design proposals.

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Aramat Productions, Inc.
Wilsonville, Oregon 97070

Art Director

February, 1997 to February, 1998

Responsible for game design, creative content implementation and marketing milestone deliverables to publisher (THQ) for the CD-ROM video game "Dead Unity."

Involved in all game design decisions, 3D character and 3D environment modeling decisions, character and incidental animation decisions and story line decisions.

Created digital game art ranging from user interface design, full 3D environments, low polygon objects, special effect animations, design drawings and 2D art.



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MicroProse, Inc.
Alameda, California 94501

Supervising Artist


July, 1995 to February, 1997

Managed a team of lead and junior artists.

Developed production schedules from game conception to game completion.

Created user interface design for "Masters of Orion II" a CD-ROM video game title.

Worked with external producers and art directors at Sony and Tippett Studios for the CD-ROM video game "Starship Troopers". (Based on the movie).




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MicroProse, Inc.
Alameda, California 94501

Art Director (blue screen video shoot)
/ Game Lead Artist


May, 1993 to July, 1995

Lead artist for "Star Trek: A World for all Seasons" and "Top Gun: Fire at Will" CD-ROM video game titles.

Directed storywriters, scriptwriters and storyboard artists to help realize the video game "Top Gun: Fire at Will."

Created 2D art for user interface design.

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SOFTWARE AND TOOLS:




Autodesk 3D Studio MAX, 3D Studio ver. 2 thru 4
Alias / Wavefront
Adobe Photoshop 6
Adobe Premiere
Adobe Illustrator 8
Adobe Acrobat
Equilibrium Debabelizer Pro 4.5
Macromedia Flash 5
Macromedia Dreamweaver 3
Perforce
Internet Browser Tools
MS Word
MS Power Point
MS Project
MS Excel



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EDUCATION

 


1991 Guggenheim Fellowship Award, Venice, Italy


1990 Rhode Island School of Design, Providence, Rhode Island
Bachelor of Fine Arts, Major in Illustration, Minor in Painting

1985 Art Institute of Boston Grant Award, Boston, Massachusetts

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