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Jeffrey A. Pantanella
Creative
Director
eMail:
jpantanella@hotmail.com
tel. 323.462.3797
home
tel.
310.859.2012 work
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| SUMMARY |
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A seasoned professional with eight years experience in the Multi-Media
industry creating digital art for broadcast television and CD-ROM
video game titles. I have continually been put in the role of
senior creative positions ranging from Supervising Artist of my
division to Art Director of the company. I have extensive software
knowledge and a refined training in drawing, painting, color and
design.
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WORK
EXPERIENCE
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ReplayTV,
Inc.
Los Angeles, California 90069
Creative Director
October, 1999
to Present
Creative
Director responsible for designing, creating and updating Replay
Zones. Replay Zones are user interactive screens where the television
viewer can access television program listings and create their
own personalized broadcast lineup. Replay Zones are also created
to support commerce advertising with billboard ads, video and
banner advertisements.
Responsible for creating above advertisements.
Responsible for " publishing" creative and editorial content
to the public viewer base.
Involved in all design decisions from creative content to driving
viewers to the Replay Zones.
Interact daily with VP of Technical Services, Director of Server
Administration and Senior Tool Builders to problem solve "publishing"
procedures and collaborate on new tool creation.
Interact daily with Advertising VP staff to create high profile
demonstrations of Replay Zones with the implementation of sponsor
products and branding.
Work closely with engineers to design and implement user interfaces
of Replay Zones.
Manage team of Art Directors and train Junior Artist in proprietary
software, design ideas, technical specifications of Replay Zones,
and creative deliverables.
Daily troubleshoot and solve various problems concerning "new
technology" software and hardware.
Provide creative and technical support to Advertising and Marketing
Staff concerning Replay Zones.
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Wonderwerks,
Inc.
Oakland, California 94610
Freelance Artist
September, 1998 to October, 1999
Developed
prototype "Replay Zones" designs for ReplayTV, Inc. Mountain
View, California
Collaborated with Creative Teams at Advertising Agencies throughout
the San Francisco Bay Area to create storyboards and finished
illustrations for advertising campaigns.
Developed and maintained web sites for companies
Created illustrations, portraits and Fine Art paintings for
private art collectors.
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D.H.
Interactive Inc.
Milwaukee, Oregon 97222
Art Director
February, 1998 to September, 1998
Responsible
for game design, creative content implementation and marketing
milestone deliverables to European publisher (Cryo Interactive)
for the CD-ROM video game "Hellboy."
Involved in all game design decisions, 3D character and 3D environment
modeling decisions, character and incidental animation decisions
and story line decisions.
Created goal oriented and achievable development schedule for
all artists. · Worked hand and hand with engineering staff to
realize production goals.
Directed artists on various lighting, modeling and animation
techniques using a wide array of 3D software.
Created digital game art ranging from user interface design,
full 3D environments, low polygon objects, special effect animations,
design drawings and 2D art.
Chief liaison between French Art Team and American Art Team.
Traveled to Paris, France for Executive Meetings and game design
proposals.
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Aramat
Productions, Inc.
Wilsonville, Oregon 97070
Art Director
February, 1997 to February, 1998
Responsible
for game design, creative content implementation and marketing
milestone deliverables to publisher (THQ) for the CD-ROM video
game "Dead Unity."
Involved in all game design decisions, 3D character and 3D environment
modeling decisions, character and incidental animation decisions
and story line decisions.
Created digital game art ranging from user interface design,
full 3D environments, low polygon objects, special effect animations,
design drawings and 2D art.
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MicroProse,
Inc.
Alameda, California 94501
Supervising Artist
July, 1995 to February, 1997
Managed
a team of lead and junior artists.
Developed production schedules from game conception to game
completion.
Created user interface design for "Masters of Orion II" a CD-ROM
video game title.
Worked with external producers and art directors at Sony and
Tippett Studios for the CD-ROM video game "Starship Troopers".
(Based on the movie).
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MicroProse,
Inc.
Alameda, California 94501
Art Director (blue screen video shoot)
/ Game Lead Artist
May, 1993 to July, 1995
Lead
artist for "Star Trek: A World for all Seasons" and "Top Gun:
Fire at Will" CD-ROM video game titles.
Directed storywriters, scriptwriters and storyboard artists
to help realize the video game "Top Gun: Fire at Will".
Created 2D art for user interface design.
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| SOFTWARE
AND TOOLS: |
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Autodesk 3D Studio MAX, 3D Studio ver. 2 thru 4
Alias / Wavefront
Adobe Photoshop
Adobe Premiere
Adobe Illustrator
Adobe Acrobat
Equilibrium Debabelizer Pro 4.5, Macromedia Flash
Macromedia Dreamweaver
Perforce
Internet Browser Tools
MS Word
MS Power Point
MS Project
MS Excel
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| EDUCATION |
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Rhode Island School of Design, Providence, Rhode Island 1990
Bachelor of Fine Arts, Major in Illustration, Minor in Painting
Guggenheim
Fellowship Award, Venice, Italy 1991
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