Jeffrey A. Pantanella

Creative Director

eMail: jpantanella@hotmail.com

tel. 323.462.3797
home
tel. 310.859.2012 work
SUMMARY
 

A seasoned professional with eight years experience in the Multi-Media industry creating digital art for broadcast television and CD-ROM video game titles. I have continually been put in the role of senior creative positions ranging from Supervising Artist of my division to Art Director of the company. I have extensive software knowledge and a refined training in drawing, painting, color and design.

WORK EXPERIENCE

 



ReplayTV, Inc.
Los Angeles, California 90069

Creative Director


October, 1999
to Present

Creative Director responsible for designing, creating and updating Replay Zones. Replay Zones are user interactive screens where the television viewer can access television program listings and create their own personalized broadcast lineup. Replay Zones are also created to support commerce advertising with billboard ads, video and banner advertisements.

Responsible for creating above advertisements.

Responsible for " publishing" creative and editorial content to the public viewer base.

Involved in all design decisions from creative content to driving viewers to the Replay Zones.

Interact daily with VP of Technical Services, Director of Server Administration and Senior Tool Builders to problem solve "publishing" procedures and collaborate on new tool creation.

Interact daily with Advertising VP staff to create high profile demonstrations of Replay Zones with the implementation of sponsor products and branding.

Work closely with engineers to design and implement user interfaces of Replay Zones.

Manage team of Art Directors and train Junior Artist in proprietary software, design ideas, technical specifications of Replay Zones, and creative deliverables.

Daily troubleshoot and solve various problems concerning "new technology" software and hardware.

Provide creative and technical support to Advertising and Marketing Staff concerning Replay Zones.

 

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Wonderwerks, Inc.
Oakland, California 94610

Freelance Artist


September, 1998 to October, 1999

Developed prototype "Replay Zones" designs for ReplayTV, Inc. Mountain View, California

Collaborated with Creative Teams at Advertising Agencies throughout the San Francisco Bay Area to create storyboards and finished illustrations for advertising campaigns.

Developed and maintained web sites for companies

Created illustrations, portraits and Fine Art paintings for private art collectors.

 

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  D.H. Interactive Inc.
Milwaukee, Oregon 97222

Art Director

February, 1998 to September, 1998

Responsible for game design, creative content implementation and marketing milestone deliverables to European publisher (Cryo Interactive) for the CD-ROM video game "Hellboy."

Involved in all game design decisions, 3D character and 3D environment modeling decisions, character and incidental animation decisions and story line decisions.

Created goal oriented and achievable development schedule for all artists. · Worked hand and hand with engineering staff to realize production goals.

Directed artists on various lighting, modeling and animation techniques using a wide array of 3D software.

Created digital game art ranging from user interface design, full 3D environments, low polygon objects, special effect animations, design drawings and 2D art.

Chief liaison between French Art Team and American Art Team.

Traveled to Paris, France for Executive Meetings and game design proposals.

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Aramat Productions, Inc.
Wilsonville, Oregon 97070

Art Director

February, 1997 to February, 1998

Responsible for game design, creative content implementation and marketing milestone deliverables to publisher (THQ) for the CD-ROM video game "Dead Unity."

Involved in all game design decisions, 3D character and 3D environment modeling decisions, character and incidental animation decisions and story line decisions.

Created digital game art ranging from user interface design, full 3D environments, low polygon objects, special effect animations, design drawings and 2D art.



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MicroProse, Inc.
Alameda, California 94501

Supervising Artist


July, 1995 to February, 1997

Managed a team of lead and junior artists.

Developed production schedules from game conception to game completion.

Created user interface design for "Masters of Orion II" a CD-ROM video game title.

Worked with external producers and art directors at Sony and Tippett Studios for the CD-ROM video game "Starship Troopers". (Based on the movie).




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MicroProse, Inc.
Alameda, California 94501

Art Director (blue screen video shoot)
/ Game Lead Artist


May, 1993 to July, 1995

Lead artist for "Star Trek: A World for all Seasons" and "Top Gun: Fire at Will" CD-ROM video game titles.

Directed storywriters, scriptwriters and storyboard artists to help realize the video game "Top Gun: Fire at Will".

Created 2D art for user interface design.

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SOFTWARE AND TOOLS:




Autodesk 3D Studio MAX, 3D Studio ver. 2 thru 4
Alias / Wavefront
Adobe Photoshop
Adobe Premiere
Adobe Illustrator
Adobe Acrobat
Equilibrium Debabelizer Pro 4.5, Macromedia Flash
Macromedia Dreamweaver
Perforce
Internet Browser Tools
MS Word
MS Power Point
MS Project
MS Excel



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EDUCATION

 



Rhode Island School of Design, Providence, Rhode Island 1990

Bachelor of Fine Arts, Major in Illustration, Minor in Painting

Guggenheim Fellowship Award, Venice, Italy 1991

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